The impact of high school students’ enthusiasm for game-based learning (GBL) on their enthusiasm for mathematics learning

Authors

  • M. Azhari Panjaitan Universitas Pendidikan Indonesia
  • Dadan Dasari Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.31629/jg.v9i2.6923

Keywords:

students’ enthusiasm, game-based learning, binary logistic regression

Abstract

The low interest of students in mathematics learning can negatively impact their academic performance. Game-based learning has been implemented to increase students' interest and enthusiasm for studying mathematics. This study aims to analyze the impact of high school students' enthusiasm for game-based learning on their enthusiasm for mathematics learning. The research uses a quantitative method through an online questionnaire distributed to 216 West Sumatra and North Sumatra high school students. Data were analyzed using binary logistic regression to understand the effect of game-based learning on students' enthusiasm for mathematics. The results show that students' enthusiasm for game-based learning through traditional and online games significantly influences their interest in mathematics learning, with a model accuracy rate of 90.7%. Additionally, the game-based learning approach boosts students' interest and facilitates collaboration and critical thinking skills. This study concludes that game-based learning is an effective method for enhancing students' enthusiasm for mathematics, and it is recommended that teachers integrate this approach into high school mathematics curricula.

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Published

2024-12-31

How to Cite

Panjaitan, M. A. ., & Dasari , D. . (2024). The impact of high school students’ enthusiasm for game-based learning (GBL) on their enthusiasm for mathematics learning. Jurnal Gantang, 9(2), 147–154. https://doi.org/10.31629/jg.v9i2.6923