Development of Android-based statistics learning simulation media to support student achievement
DOI:
https://doi.org/10.31629/jg.v8i2.6465Keywords:
Android-based learning simulation media, statistics, student learning outcomes, developmentAbstract
This study aims to (1) produce valid and practical android-based learning media and (2) determine the potential effects on learning outcomes and positive attitudes of students from the development of android-based learning media. The type of research used is research and development using a development model adapted from Plomp. The subjects tested in the research are students who have studied basic statistical material, especially on the size of data centering. Data collection techniques in this study consisted of questionnaires, tests, and interviews. The results of this study include (1) producing valid and practical android-based learning media and (2) having a potential effect on learning outcomes and students' positive attitudes.
Downloads
References
Affriyenni, Y., Swalaganata, G., Haryoto D., Yuliati, L., and Sutopo, S. (2021). Development of android-based application: Innovation for the calculus for physics course.. In AIP Conference Proceedings. Vol. 2330. AIP Publishing.
Afni, Nurul, R., Mulyana,, E. H., & Rahman, T. (2021). Pengembangan media pembelajaran berbasis android untuk memfasilitasi pengenalan bentuk geometri pada anak usia dini. Jurnal PAUD Agapedia, 5(1), 22–34.
Amalia, P., & Surya, E. (2017). Perbedaan hasil belajar statistika antara model pembelajaran kooperatif tipe NHT dengan TPS. Kreano, Jurnal Matematika Kreatif-Inovatif, 8(1), 8–14. https://doi.org/10.15294/kreano.v8i1.7682
Astriawati, N., Wibowo, W., & Widyanto, H. (2020). Designing android-based augmented reality application on three dimension space geometry. P. 22006 in Journal of Physics: Conference Series. Vol. 1477. IOP Publishing.
Awaludin & Rakhman, A. A. (2017). Analisis kesulitan siswa SMA kelas XI dalam mempelajari ukuran tendensi sentral. Formatif: Jurnal Ilmiah Pendidikan MIPA, 7(2).
Bailey, J., Cowie, B., & Cooper, B. (2020). 'Maths outside of maths': Pre-service teachers' awareness of mathematical and statistical thinking across teachers' professional work. Australian Journal of Teacher Education, 45(1), 1–18. https://doi.org/10.14221/ajte.2020v45n1.1
Batubara & Husein, H. (2018). Pengembangan media pembelajaran matematika berbasis android untuk siswa SD/MI. Muallimuna: Jurnal Madrasah Ibtidaiyah, 3(1), 12–27.
Bernacki, M. L., Greene, J. A., & Crompton, H. (2020). Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education. Contemporary Educational Psychology, 60.
Casanova, D., Huet, I., Garcia, F., & Pessoa, T. (2020). Role of technology in the design of learning environments. Learning Environments Research, 23(3), 413–27. https://doi.org/10.1007/s10984-020-09314-1.
Dak, R., Khoje, S., & Pardeshi, P. J. (2017). A review on cost-efficient virtual laboratory: A teaching aid. Pp. 663–67 in the 2017 International Conference on Computing Methodologies and Communication (ICCMC). IEEE.
Fitriyana, N., Wiyarsi, A., Ikhsan, J., & Sugiyarto, K. H. (2020). Android-based-game and blended learning in chemistry: Effect on students’self-efficacy and achievement. Jurnal Cakrawala Pendidikan, 39(3), 507–21.
Geng, S., Kris M. Y. L., & Niu, B. (2019). Investigating self-directed learning and technology readiness in blending learning environment. International Journal of Educational Technology in Higher Education, 16(1). https://doi.org/10.1186/s41239-019-0147-0.
Gunawan, G., Nisrina, Suranti, N. N. M. Y., Herayanti, L., & Rahmatiah, R. (2018). Virtual laboratory to improve students’ conceptual understanding in physics learning. Journal of Physics: Conference Series, 1108(1). https://doi.org/10.1088/1742-6596/1108/1/012049.
Hagos, T. (2018). Android studio. learn android studio 3: Efficient android app development.
J. Deal, Linda, & Wismer, M. G. (2010). NCTM principles and standards for mathematically talented students. American Statistician, 33(3), 55–65.
Kuswanto, J., & Radiansah, F. (2018). Media pembelajaran berbasis android pada mata pelajaran sistem operasi jaringan kelas XI. Jurnal Media Infotama, 14(1).
Liang, D., Shen, L., Chen, Z., Ma, C., & Feng, J. (2022). A formal method for description and decision of android apps behavior based on process algebra. IEEE Access.
Lukman, & Wahyudin. (2020). Statistical literacy of undergraduate students in indonesia: survey studies. P. 32050 in Journal of Physics: Conference Series. Vol. 1521. IOP Publishing.
Mahuda, I., Meilisa R., and Anton Nasrullah. (2021). Pengembangan media pembelajaran matematika berbasis android berbantuan smart apps creator dalam meningkatkan kemampuan pemecahan masalah. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(3), 1745–56.
Mambu, J. Y., B. G. Wullur, A. K. Wahyudi, J. Ambana, J. Moejahedy, & R. Kumendong. (2020). Geomath: An augmented reality based geometry introductory android-based application with cuboid tracking. In 2020 2nd International Conference on Cybernetics and Intelligent Systems, (ICORIS) 1–5.
Mudjid, R. M., H. Putranta, & D. S. Hetmina. (2022). Development of android physics learning tools based on local wisdom traditional game bola boy as a learning source. International Journal of Interactive Mobile Technologies, 16(6).
Natasya, J., & Izzati, N. (2020). Pengembangan media pembelajaran animasi dengan nuansa kemaritiman berbantuan macromedia flash 8 pada materi relasi kelas VIII SMP. Jurnal Gantang, 5(1), 87–93.
Nissa, A., A. D., Toyib, M., Sutarni, S., Akip, E., Kadir, S., & Solikin, A. (2021). Development of learning media using android-based articulate storyline software for teaching algebra in junior high school. P. 12011 in Journal of Physics: Conference Series. Vol. 1720. IOP Publishing.
Novaliendry, D., Darmi, R., Hendriyani, Y., Nor, M., & Azman, A. (2020). Smart learning media based on android technology. International Journal of Innovation, Creativity and Change. Www.Ijicc.Net, 12(11), 715–35.
Plomp, T., & Nieveen, N. (2013). Educational design research educational design research. Netherlands Institute for Curriculum Development: SLO, 1–206.
Rahmat, R. F., Ramadhana, S., Faza, S., Fawwaz, L., & Nababan, E. B. (2019). Implementation of vector algebra and the hybrid pseudo random number generator in android game of kuaci. Journal of Physics: Conference Series, 1235(1). https://doi.org/10.1088/1742-6596/1235/1/012089
Sa’adah, R., N., & Sumartini, T. S. (2021). Kemampuan komunikasi matematis siswa SMP pada materi statistika. Jurnal Pendidikan Matematika, 1(3), 505–18. https://karya.brin.go.id/id/eprint/16136.
Sole, B., F., & Anggraeni, D. M. (2018). Inovasi pembelajaran elektronik dan tantangan guru abad 21. Jurnal Penelitian Dan Pengkajian Ilmu Pendidikan: E-Saintika, 2(1), 10. https://doi.org/10.36312/e-saintika.v2i1.79.
Steel, A., E., Liermann, M., & Guttorp, P. (2019). Beyond calculations: A course in statistical thinking. American Statistician, 73(sup1), 392–401. https://doi.org/10.1080/00031305.2018.1505657.
Sunarto, M. J., Hariadi, B., Sagirani, T, Amelia, T., & Lemantara, J. (2020). MoLearn a web-and android-based learning application as an alternative for teaching-learning process in high schools.
Suryani, T., Rahayu, W., & Saptono, A. (2021). Development and validation technological pedagogical content knowledge (TPACK) instrument for teacher mathematics in elementary school. International Journal of Multicultural and Multireligious Understanding, 8(8), 445. https://doi.org/10.18415/ijmmu.v8i8.2951.
Tetralian, P., B. N., Alfan, A, & Umam, A. K. (2020). Aplimath result of validity media based android at courses of calculus 1. Pp. 299–302 in International Joint Conference on Arts and Humanities (IJCAH 2020), Atlantis Press.
Tiro, M. A. (2017). Teaching statistics in indonesian schools: today and future. In ISI Regional Statistics Conference, 1–10.
Tiro, M., A. (2018). National movement for statistical literacy in indonesia: An idea. P. 12216 in Journal of Physics: Conference Series. Vol. 1028. IOP Publishing.
Tong, C. (2019). Statistical inference enables bad science; statistical thinking enables good science. American Statistician, 73(sup1), 246–61. https://doi.org/10.1080/00031305.2018.1518264.
Tsubaki, H. (2008). The grammar of technology development: Needs for a new paradigm of statistical thinking. Springer Japan.
Tutiasri, P., R., Laminto, N. K., & Nazri, K. (2020). Pemanfaatan youtube sebagai media pembelajaran bagi mahasiswa di tengah pandemi covid-19. Jurnal Komunikasi, Masyarakat Dan Keamanan (KOMASKAM), 2(2), 1–15.
Wahyu, R., & Pradhana, C. (2020). University students’ perception on android based text-book in calculus. 504(ICoIE), 391–94. https://doi.org/10.2991/assehr.k.201209.255.
Watrianthos, R., Handayani, R., Hasibuan, R., Ambiyar, A, & Refdinal, R. (2022). Students’ perceptions of android-based interactive multimedia in learning biology. Edukatif: Jurnal Ilmu Pendidikan, 4(4), 5010–16.
Zulfiani, Z., Suwarna. I. P., & Miranto, S. (2021). Improving students’ academic achievement using the sced-als android-based. International Journal of Instruction, 14(2), 735–56.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Jurnal Gantang
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.