Designing E-comic for English Reading Material for Grade Eight in Tanjungpinang
DOI:
https://doi.org/10.31629/juliet.v3i2.4862Keywords:
E-comic, English Reading Material, Grade EightAbstract
The research aimed to design an e-comic for English Reading Material for online learning at grade eight of SMPN 11 Tanjungpinang. The design of e-comic for English reading material can be considered to make the students interested and motivated in learning English during online environment. This research focused on designing English reading material about recount text for grade eight. The research design was R&D based on ADDE by Richey and Klein consisted of analyze, design, develop, and evaluation. The subject of this research was the 8.4 class students which consisted of 25 students. The instruments were interview and questionnaires. The researcher was analyzed the data by using qualitative and quantitative techniques. The results of the research showed that the practicality of e-comic was very high (91.5%). It can be concluded that the e-comic for English reading material was interested, motivated, and contextualized to learn by the students at SMPN 11 Tanjungpinang.
References
Ahsanah, F., & Utomo, D. T. P. (2020). The Use of Digital Comic in Developing Student’s English Competence. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 8(2), 373–383.
Atmazaki, A., & Indriyani, V. (2019). Design of Reading Materials based on Contextual Teaching and Learning (CTL). 301(Icla 2018), 235–241.
Azim, N. (2021). International Journal of Social Science Research and Review. 4(1), 9–15.
Black, J. E., & Barnes, J. L. (2015). The effects of reading material on social and non-social cognition. Poetics, 52, 32–43.
Budiarta, G. R., Putra, I. N., Nitiasih, P., & Adnyayanti, N. (2021). Boosting the Quality of EFL Class Through HOTS-based English Activity Book?: Upgrading Independent Active Class During Pandemic. 4th International Conference on Innovative Research Across Disciplines (ICIRAD 2021), 613(Icirad), 188–194.
Damaianti, V. S., Damaianti, L. F., & Mulyati, Y. (2017). Cultural Literacy Based Critical Reading Teaching Material with Active Reader Strategy for Junior High School. 6(4), 312–317.
Farah, N. A., Syamsul, B. Z., & Norshuhada, S. (2014). Exploring Digital Comics as an Edutainment Tool?: An Overview. Knowledge Management International Conference 2014, August, 589–594.
Fauzi, I., & Hanifah, D. (2019). Designing Reading Materials For ESP Students Vocational High School of Medical Science. Loquen: English Studies Journal, 12(1), 31.
Flores, G. T. (2021). The Use of Contextualized Instructional Materials ( CIMs ) in Teaching Social Studies among Primary Grade Learners. October.
Frangos, M. C. (2021). Swedish Norm-Critical Comics and the Comics Pedagogy of Lynda Barry. Comics Grid: Journal of Comics Scholarship, 11(1), 1–18.
?lhan, G. O., Kaba, G., & Sin, M. (2021). Usage of Digital Comics in Distance Learning During COVID-19. International Journal on Social and Education Sciences, 3(1), 161–179.
Khaefiatunnisa. (2015). the Effectiveness of Contextual Teaching and Learning in Improving Students’ Reading Skill in Procedural Text. Journal of English and Education, 3(1), 80–95.
McCloud, S. (2010). Understanding Comics (The Invisible Art) By Scott McCloud.pdf. http://mm12.johncaserta.info/wp-content/uploads/2012/10/Understanding Comics (The Invisible Art) By Scott McCloud.pdf
Metraglia, R., & Villa, V. (2014). Engineering graphics education: Webcomics as a tool to improve weaker students’ motivation. Research Journal of Applied Sciences, Engineering and Technology, 7(19), 4106–4114.
Mishra, L., Gupta, T., & Shree, A. (2020). Online teaching-learning in higher education during lockdown period of COVID-19 pandemic. International Journal of Educational Research Open, 1(September), 100012.
Nasrulloh, M. F., Hanik, S., & Satiti, W. S. (2020). E-Comic Learning Media Based Problem Based Learning In Subject of Linear Equation System. Hipotenusa?: Journal of Mathematical Society, 2(1), 34–40.
Nguyen, N. Van, Rigaud, C., & Burie, J. C. (2018). Digital comics image indexing based on deep learning. Journal of Imaging, 4(7).
Okwilagwe, O. A., & Miss, E. K. A. (2018). Illustrations use as a factor influencing reading comprehension of children’s stories among pupils of selected primary schools in Ibadan, Oyo State, Nigeria. Library Philosophy and Practice, 2018.
Rohaizati, U., Mailizar, & Hajidin. (2020). Junior secondary school teachers and students’ needs for the use of digital comics in learning mathematics. Journal of Physics: Conference Series, 1460(1).
Sari, Y., Sari, R. P., Sumantri, M. S., & Marini, A. (2021). Development of digital comic for science learning in elementary school. IOP Conference Series: Materials Science and Engineering, 1098(3), 032060.
Surya, A., Poerwanti, J. I. S., & Sriyanto, M. I. (2020). The Effectiveness of the Use of Digital-Based Educational Comic Media in Improving Reading Interest in Elementary School Students. 397(Icliqe 2019), 411–415.
Suryawati, E., Osman, K., & Meerah, T. S. M. (2010). The effectiveness of RANGKA contextual teaching and learning on student’s problem solving skills and scientific attitude. Procedia - Social and Behavioral Sciences, 9, 1717–1721.
Tomlinson, B. (2013). Developing Materials for Language Teaching.